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Gorogoa
Gorogoa






Gorogoa

Indeed, the last three of the five acts are comprised of single large puzzles that contain smaller conundrums inside them. The second panel will be hidden inside another scene, perhaps concealed behind a door or a window, masquerading a picture in a book on a stack of shelves, or hovering inside the thought bubble of another, seemingly unrelated character.Īs the game progresses, the puzzles become more elaborate. This is usually cued by the boy walking to edge of the first panel and waiting there. One recurring conundrum involves connecting two panels so that the boy can walk across the screen to his next location. To describe precisely how these puzzles work would be to spoil Gorogoa as an experience, but there are a handful of different puzzle structures that Gorogoa relies on. The result is a living jigsaw puzzle where all the pieces are hidden inside the very image that the puzzle depicts.

Gorogoa Gorogoa

It's an absolutely majestic mechanic, infusing Portal-like spatial enigmas into a comic-book where you can delve into each panel and explore beyond the reaches of their borders. This might then reveal a difference scene in the original panel, which you can drag more objects out of and recombine later. You can then drag the door-frame out from the scene and place it in another panel. For example, one scene might have a doorway which the boy passes through. Soon enough, it becomes apparent that you can drag elements from one panel into another. At first, only one of these panels is used, and arguably the first puzzle is figuring out what the other panels are for. This story is told through hand-animated panels, creating an effect like a moving comic-strip. The story, or at least the plot, sees you guiding a small boy on a journey to collect five exotic fruit, which he plans to feed to a dragon-like creature that has appeared in his home city. Yet the implementation is strikingly different and arguably even more mind-bending than Valve's game. Like Portal, Gorogoa is a game about creating pathways between seemingly impossible locations. Gorogoa is a game that, in less than two hours, has altered my understanding of what video games are capable of. Indeed it's fitting that Valve's mini-masterpiece is the only game I can bring to mind that bears any passing resemblance to Buried Signal's puzzler, because my feelings toward it after having completed it are strikingly similar. It's unlike any other game I have played, with the possible exception of Portal.








Gorogoa